A downloadable game

Buy Now$24.00 USD or more

On Prospero's Dream, information is currency, and you've just been pulled into a story someone wants buried.

Written by Hadrien Vesseron (EpicQuest.ch) Art by Haven Milne (Catskull Press) Layout by Mathieu Baguet (Green Moon Games) Graphic design by Golden Achiever Editing by Josh Domanski and Mark Conway

BREAKING NEWS is a 40-page zine packed with faction intrigue, investigative scenarios, and journalism-driven tools for Wardens.

  • Run it as a standalone 3–5 session mini-campaign, or drop its pieces into your ongoing Mothership games.
  • Built as a toolbox for the Warden: rumors, story seeds, tables, suggested mechanics, and possible outcomes, so you're never stuck at the table.
  • Layout designed for clarity in play: the details that matter pop, so you can improvise, follow, or remix on the fly.

What's inside:

  • A full mini-campaign, "Show No Pythia": a 3–5 session investigation across Prospero's Dream, full of conspiracies, missing persons, and media-fueled intrigue
  • Faction drama: The Oracle news empire, rival broadcasters, corporate fixers, and desperate influencers, all fighting to control the narrative
  • Mapped locations: from Au Clair de Lune's eerie restaurant front to The Oracle's high-rise tower 
  • Players handouts: Player-facing maps, NPC origins backstory comic by Roque Romero...
  • Rumor Generator and Fallout Tracker: tools to seed new leads, expand the investigation, or keep the conspiracy growing in play
  • NPC journalists and informants: memorable characters with motives, secrets, and hooks to pull your players deeper
  • Original artwork by Haven Milne throughout
  • GM-friendly layout: quick reference on the inside cover, toolkit spread, and a back-cover lookup table tied to the zine's core mechanic

System: Mothership 1e Run-time: 3–5 sessions

Funded as part of Mothership Month 2025.

Check out the prequel adventure : WHERE IT SHOULDN'T

The clock is ticking. Whose truth will you print, and what will it cost you?

Updated 6 days ago
Published 9 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorEpicQuest.ch
Tagscampaign, Cyberpunk, hardvapour, Horror, investigation, mothership, physical-game, sci-fi-horror, Tabletop, Tabletop role-playing game
ContentNo generative AI was used

Purchase

Buy Now$24.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $24 USD. You will get access to the following files:

Breaking News - Pages V1.01.pdf 14 MB
Breaking News - Spread V1.01.pdf 14 MB
SOY origins letter 1 100pp by Roque Romero.jpg 526 kB
SOY origins letter 2 100pp by Roque Romero.jpg 511 kB
01 Oracle Tower Blueprint GF THE MAW.png 236 kB
02 Oracle Tower Blueprint 1F SHARK TANK.png 169 kB
03A Oracle Tower Blueprint 2F IT DEPT.png 292 kB
03B Oracle Tower Blueprint 2F IT DEPT + EYE.png 387 kB
04 Oracle Tower Blueprint 3F MIDDLE OFFICE.png 221 kB
05 Oracle Tower Blueprint 1F EDITORIAL DEPT.png 205 kB
Breaking News - Clair de Lune - map.pdf 7.1 MB
JOURNALISM 101 SKILLS P13-14.pdf 400 kB
JOURNALISM FALLOUT TRACKER P15.pdf 121 kB

Comments

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(+2)

so excited to pick this one up soon! congrats on the release <3

(+2)

Thank you Thursday ! I know you were expecting it so here it is :) 
I hope this will be everything you wanted and more. Feel free to reach out if you have questions or comments. 
Have a great day,
Hadrien

(6 edits)

very very cool stuff! i'm loving the book so far, especially how modular all of its parts are.  the Informants and Media Encounters are especially fun!

i've caught a few errors, if that's helpful? sorry for the unofficial editing pass, i hope it's not too annoying!

  • p.7, Clare Page's "what she wants" text is duplicated unbolded above its proper usage.
  • p.12, the bottom two sections of the chart have text that appears stretched and half-bolded. the lowest text on p.13 has the same issue.
  • p.17, Madame Agatha and K4neL's names are repeated at the start of their descriptions.
  • p.21, missing word: "(Soy) washes up on The Dream"
  • p.21-22, it's repeatedly said that Gaspard's body was never found... but I can't actually tell as a Warden reading this what is meant to have happened to it!
  • p.23, Rhys Caddell and Dr. Helene Xu have the same description. A text box after Dr. Xu points the reader to Where It Shouldn't, but that name doesn't appears in that pamphlet - is Dr. Helene Xu meant to be that trifold's Dr. Lily Hernandez?
  • p.24, The Stellar Burn is misspelled as "Stella Burn".
  • p.24, two different sections have the heading "S.O.Y Argonomics Menu," but that doesn't appear to describe either lead - the top one seems to be Gaspard's VIP menu draft (which also appears to be a second separate infobox on this same page, under VIP Dinner Menu) and the bottom one seems to be a security camera?
  • p.25, the line/arrow is on top of Adrian Volkov's text box.
  • p.28-29, it's not clear to me where the hidden trapdoor in #5 leads or how players might access the secret location at #6.
  • p.33, Mike B. is described as the serial killer that murdered Gaspard, but p.21 says that Gaspard is killed in an incident involving a hacked android. I'm a little confused on which is true, unless the idea is that Mike B. took overrode Soy and then hacked the android (and if so, how and why)? I'm honestly pretty lost on the core murder motivation.
  • p.36, for fighting the insurance scammer, "-1 reputation over the board" should probably read "across the board"
  • p.37, Leaked Internal Memo mentions "Add 1 Intel to your pool," a mechanic that doesn't seem to exist anywhere else?
(2 edits) (+1)

Hello Thursday,

I want to say thank you very much for your comment. I am thankful and glad my project caught your eye, because your eyes have caught up on a lot of things. This unofficial editing pass is genuinely so helpful. Thank you! 

We're already working on fixing the layout and text issues you spotted. A few of them come down to the same root causes:

  • I've been living with this text for over a year now (75% of it was written before the campaign even started). 
  • Some early mechanics ideas shifted along the way (the Intel pool, for instance, was originally meant as a "bank" of points players could cash out at Warden discretion for a hint or a clue if stuck. I ended up cutting it in favor of a simpler "give your players a hint" and forgot to fully scrub it from the text)
  • We had to change layout artists late into the project during MM25 crunch (and Mathieu stepped in and did an excellent job under real time pressure)
  • And finaly I am a much harsher editor of other people's work than my own, especially after staring at this book for so long. I'm grateful you caught what I couldn't

On Dr. Helene Xu: her "right" text block should clear this up. The asterisk on p.23 points to Soy's background story. Dr. Xu herself is a lead scientist at S.O.Y. Agronomics, threfore responsible for that discovery (hinting that Dr Hernandez works for Dr Xu --> she is lower on the foodchain) and her career is on the line if this "mishap" goes any further. Dr Xu wants to bury the story and/or retrieve the experiment.

Concerning your questions, you were right on both counts: 

  • The hidden trapdoor does lead to the Secret Lab. That's now stated explicitly in the revision. Editor Hadrien -->  On how the players might get into the lab - they can find the trapdoor or get into the "dumbwaiter" and follow the exits. 
  • And on the murder: Mike B. did take over the hive mind for a moment while Soy was reaching outward, found this restaurant's network (one of several hacking incidents in the days/weeks before the story starts, hinted at in the escalation table), and this time didn't let go. Given what Mike went through: diying in the Court, his brain connected to a computer, then folded into Soy's collective consciousness... having a body under his control again, even briefly, was enough to trigger his old instincts before someone else in the amalgamation yanks the wheel back in horror. This felt like the right kind of tragic rather than a tidy villain reveal to me.  (Editor Hadrien --> I did add a line to his desciption pg33 that he was Hired muscle sent to collect Gaspard's debt. This is another example of things being shuffled around during writing and that didn't make it on one editorial pass, but you are right, it should be there to be more understandable)

    I kept the murder timeline deliberately vague so each players table could have their theory or resolution. What I wrote above is mine, and I'm glad you landed close to it independently.
    At its core, this is a classic "small, seemingly unrelated murder pulls the thread on a much bigger conflict" setup: the characters get framed and dragged into it, and have to navigate their way out before things get worse. 

I will update the revised version shortly. Feel free to reach out if you have any other comment or question.

I am still so impressed you got such a good read of the overall story in such a short amount of time, and I am so glad you felt involved enough in it to let me know. I do feel blessed you reached out and helped us make this a better version of what I worked on for so long.

Thank you so much ! 
Hadrien

(1 edit)

Oh, I'm so glad it was helpful! I always worry I'm being a pest when I do this kind of feedback pass. My sympathies for the long development and the layout artist switch-up - the end product's well worth all that effort, I promise! All those edits sound super nice, and I adore the Oracle as an addition to Prospero's Dream.

My only remaining thought is that if the dumbwaiters are meant to be used as a possible way of moving around the restaurant, then it probably shouldn't say that they're "too small for people" in the dumbwaiter text box. 

(+1)

Sorry I didn't mean for the players to go in. More like - put a camera an a plate, order their synth pet, fly in a drone, set a body locator, use a scanner, echo locate... My players' are very creative when it gets to breaking whatever scenario I throw at them, that's why I wrote "too small for people" - to prompt their collective creative (mad) genius. I am pretty sure my infamous android player would argue they could could fold into a luggage shape and get transported on the conveyor belt !